![]() ![]() That said, the joy of exploring the bunker, unlocking shortcuts, and discovering new secrets steals the show. The initial intrigue and potential for solid horror is lost. In Amnesia, anticipation begins early in the first playthrough. This happens regularly with horror video games but only after subsequent playthroughs. Once you begin to anticipate everything, the tension disappears. If it grabs your body, you still die immediately.Įarly on, needing to react generates the game’s tension. The only exception is when you have full health on easy mode, but still you only survive when it grabs your foot. ![]() It also has an incredibly generous reach, so getting within 10 feet of it essentially means you die. About 70% of the time, the monster grabs you from a hole or pops out between you and the only exit. I firmly believe that I would have never even seen some of these anomalous scenarios if I hadn’t been cornered and thus was killed so many times by the monster. The creature never came out to investigate the sound. The grenade went off, and the creature’s hand disappeared. Just before it exploded, I saw the creature’s hand pop out from a trench. At one point, I threw a grenade to kill some rats. This could be explained by just how close the creature is, but let me detail further.Īnother tell-tale hint that the creature is nearby is that it pokes its clawed hand out of the trench holes. Then, it also doesn’t always respond to loud noises but then comes immediately from a door creak. You need to micromanage your exploration a lot more in the beginning. However, you won’t be able to reach each branch’s lantern right away. One lantern sits in your central hub, and each branch of the trench includes its own. The rest of the time, you need to activate lanterns to save your game. This creates a welcome balance between constricted inventory space and freedom to explore the map.Īlongside all of this, you must keep one thing in mind: This game includes only two or three automatic save points. At the same time, the overall map is not massive, and you regularly return to your central hub, where you can store items you don’t need. With all this in mind, managing your bag space is crucial to your success. The guns still need a free slot each to bring them with you. The only items that don’t take up your precious inventory space are bullets. You only start off with nine slots for items, and you pick up more and more reusable equipment, like a gas mask and metal cutter, that you need regularly. This may sound like a handy feature, but like everything else in this game you have to decide if keeping the stopwatch in your limited inventory space is worth it or not. While this game doesn’t offer much guidance outside of initial controls, Amnesia does give you a stopwatch, which lets you synchronize it to the generator to see how long you have before the power goes out. In order to do that, you need to salvage gas cans sprinkled throughout the bunker and continuously fill up the generator. So, the best way to combat this undying creature is to keep the lights on. Your footsteps carry sound quite a ways, making silence a tricky effort.ĭuring your time navigating the bunker, a mysterious creature stalks you from underground trenches that extend from room to room. Stretches of time remain quiet with that silence broken by shelling or by your interacting with objects around you. Amnesia: The Bunker delivers an absolutely palpably tense atmosphere at all times. ![]()
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